

i will make an edit (or another post if someone replies) with any findings/progress.įound 5 or 6 cyclers in the void. I will continue to look for entities and such that are in the void and ill try to seal them out.

Making a water texture a func_water allows you more flexibility with the entity. Because half-life renders any texture with a "!" in front of it as water even if you dont make it into a func_water. Its true that unless its a flowing texture, water will only render from the top face, BUT if you dont texture all the sides with the same water texture you will get a mixed face contents error. On that same water texture that you have extending past the bottom of your map, the water texture (which isnt included in the wads you sent btw) is only on top, and the rest is a null texture. Nulling the textures do nothing because anything that isnt 'inside' the level isnt rendered anyway. all you have to do is seal them off from the void with world brushes and the problem is solved.

Very good that you did that to not have it destroy the surrounding rock wall with split faces but the part that goes towards the middle of the map extends past the world brush cliffįrom this, you will learn that any entity in the void will create a leak. I noticed on one of your bridges, the main support structure in a func_wall. Just because its cut off from the void by world brushes doesnt mean its closed off from the void. Well at first glance i immediatley noticed the enormous water texture which sticks out into the void.
